![]() ![]() "Some tricks for the clicks of the feckless" feck-less: lacking initiative or strength of character irresponsible. ![]() "They want to burn through it quickly, a quick fix for the fickle" Generalizations are so much fun! Play through enough of Dragon Age: Inquisition to really enjoy it and tell me how quickly that went by. We realized the getting knocked back a mile in Castlevania, or Mega Mans slide-y controls were bad and we moved on or fixed that. ".Now everyone's turned off by that." Because we moved past the concepts that required that sort of thought ages ago, and for good reason. They seem to be making a come back like culture sometimes does, thanks to the surge of Souls/Rogue-like genre, but I imagine soon enough we'll remember why they were left behind in the first place "Players played stoically." Because we didn't have another option, that's just how **** was back then. It doesn't make them more rewarding, just frustrating. There is a reason that slippery controls, one-hit deaths and lives systems, among other things, have by-and-large gone the way of the dodo today. The technology and methodology behind making them was unfathomably primitive compared to where we are now, just like today will be another 30 years from now. Going piece by piece "When games were new, they wanted a lot from you." They never wanted a lot from us. What puts me off is how insufferably pretentious the dude talking is. If I wanted to get salty, I'd play through Dark Souls 3 again. If I wanted to get salty, I'd play through Dark Souls 3 Honestly, this isn't even coming from a place of salt about how hard the game is. Honestly, this isn't even coming from a place of salt about how hard the game is.
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